ALEMBIC HAIR (UE 4 GROOM PLUGIN) Q&A LINKS

UPDATED March 10, 2021

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ANSWERED


  1. UE4 cache to Sequencer.
  2. Binding to skeletal mesh causes precision issues.
  3. Maximum hair count for fur/hair in 4.26
  4. Flickering in UE 4.24
  5. Wrong Axis in UE 4.24
  6. Hair for Fur
  7. Hair in Games
  8. Debug Mode
  9. Interaction with a hat
  10. Render issue
  11. Issue with Scale X = -1
  12. How to improve hair cards render quality?
  13. Possibility to attach groom to animated alembic.
  14. Houdini Alembic Hair to Unreal Engine
  15. Binding to skeletal mesh causes precision issues. 
  16. Exporting from Xgen to Unreal with Root UVs. Script question
  17. Xgen baseColor per strands/vertices question. 
  18. Very thin (vellus) hair suffers from artifacts.
  19. External hair movement cache into UE4
  20. Comb hair inside Unreal Engine ( video example attached)
  21. Simulating Liquid-Hair Interactions (video example attached)
  22. 'Use Hair Raytracing geometry' question
  23. Melanin + Albedo + Custom Dye for Roots and Tips
  24. Imported fur with a little gap
  25. How to export Xgen with alembic cmd scripts?
  26. Lighting and Roughness issues. How to improve?
  27. Interaction with Wind.
  28. Too many temporal samples for the given shutter angle/tick rate combination...
  29. Slow Import (about 1h)
  30. Simulation settings for cinematic quality

WAITING FOR THE ANSWER


SPECIAL THANKS

Special thanks to Epic Games, all my InfoPartners and these people... Without them, all this would not have happened:

Константин Харитонов - https://www.facebook.com/konstatin.kharitonov
Алексей Савченко - https://www.youtube.com/user/Giraffe404
Олеся Примахина - https://www.facebook.com/olesyapri
Андрей Дронин - https://www.facebook.com/andrej.dronin
Стас Старых - https://www.facebook.com/stanislav.starykh
ТРИ СЕСТРЫ - https://www.youtube.com/channel/UCL4bKVqGtBZtcGkBsuxwKJg
DREIA
GreatWhiteShark

Whom I forgot, remind in a personal message - I will add.

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